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Urban Mobility / Personal

THEME INTRODUCTION

Personal

mobility

Consider how people live in densely populated

cities like Rotterdam and think of the many smart

and energy-efficient concepts and visions that have

been developed in recent years to improve mobility

In these cities. How many have failed and how

many have succeeded on the long term? How do

and will such concepts really work for people and

be acceptable to them? To gain Insights Into this

requires close contact with citizens, understanding

their dally experience of city mobility and seeing

how they Interact with existing and new mobility

concepts.

In this section we will present the results of an

exploratory Interaction design case study of

citizen experience In urban mobility. The study

aims to Identify salient themes in citizen's dally

experience of mobility and to Identify stakeholder

collaboration and communication opportunities.

The study was part of a master education project

in the 'Design for Interaction' MSc program at the

Industrial Design Engineering Faculty of the TU

Delft. In the project Exploring Interactions, eighteen

design students researched the city mobility

experience via explorative research in Rotterdam

from the perspective of citizens. The assignment

for the students was to investigate how people

live and want to be mobile In the city: what should

be the contours of their urban mobility options?

In an Iterative co-creation approach, the students

developed Interaction concepts that are designed

to enhance and Integrate new forms and preferences

for mobility in the city. Their assignment was

"Mobile City, designing for tomorrow".

The 18 students' individual findings and concepts

were afterwards analysed as a multiple case study

to identify salient themes and implications for city

mobility. This multiple case study approach (Runeson

& Host, 2009) revealed four main themes related

to the experience of dally life and mobility in the

city and how it could become more sustainable,

both environmentally, experientially and socially.

These themes can serve as valuable thinking tools

when considering city mobility design decisions and

when identifying knowledge gaps on city mobility

to investigate further. The themes can serve as

'drivers' for the development of visions and ideas by

stakeholders on how to improve the integration of

different aspects of the city and how to forge new

and unexpected synergies.

In the next part we will elaborate on these four

themes and their implications, and after that we will

illustrate them by students' insights and co-created

concepts. These concepts have value as 'thinking

tools' and inspiration for interventions into city

mobility experiences.

Daily city mobility experiences

Based on the exploratory research of the mobility

experience of citizens in densely populated cities

R o t t e r d a m E c o - l n n o v a t i o n L a b

74

P i c t u r e

p e d e s t r i a n t u n n e l under thie Ivlaas river (source; w w w . n a t i o n a l g e o g r a p l i i c . n D

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Urban Mobility / Personal

THEME INTRODUCTION

(notably in Rotterdam and its nearby region)

conducted by the 18 students, we can distinguish

four main themes that offer opportunities for

improved interaction and experience. These four

themes are: choices, negotiations, guidance, and

stopping and moving.

With respect to the first theme 'choices' we see that

citizens often make transport and mobility choices

that do not support their own needs. They choose

for unsustainable transport modes or refrain from

mobility all together, caused by a lack of time and

busy pressured lives at home and unawareness of

mobility options or low relatedness to society (for

certain user groups). There are opportunities to

better support citizens in their transport choices

in ways meaningful to them, by enabling them to

ingrate mobility planning in their work and life

arrangements, and daily life experience. The second

theme 'negotiations' concerns the confrontation

between 'newcomers' and the existing mobility or

transport system. Citizens introduce new transport

modes to the city that break existing routines, or are

'newcomers' to the city themselves and unable to get

oriented. This leads to contested space in mobility

encounters between citizens, creating frustrations,

risks and potential for conflicts. Opportunities

emerge to better understand new groups and find

expressions for the integration of newcomers.

The change they bring holds potential to boost a

city's quality of life, image and tourism. The third

theme observed in the students' projects is about

'guidance' of traffic streams. Much of the city mobility

is collective and streams of traffic are guided and flow

in an organized way. They are however, contested

in terms of prioritization. New types of streams and

mobility users could be prioritized but also mingling

and integration could be supported. There are

oppor-tunities to prioritize underserved streams such as

pedestrians and the city can gain in image, air quality,

vibrancy (through use) and safety. The final theme

identified in the 18 projects is about 'stopping and

moving' and the potential for improving daily citizens'

experiences during these situations. City mobility

often means being slowed down or stopping and

waiting, and of course moving around. Most city

envi-ronments during 'stopping or moving' are frequently

uninspiring and dull, and do not tend to address human

experience beyond basic functionality. There are ample

opportunities to enrich the physical environment and

traveller's journey with aesthetic and social experience

and interaction, empowerment and exploration. This

will contribute to a higher quality of life in the city.

In the following sections we will illustrate these four

themes by two student project findings and concepts

each.

R e f e r e n c e

Runeson, P & H o s t M 2 0 0 9 . Guidelines for conducting and repotting case study

research in software engineering, Empir S o f t w a r e Eng, No. 14, p p 131-164.

R o t t e r d a m E c o - l n n o v a t i o n L a b

7 ( .

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Urban Mobility / Personal

Choices

d

What is the situation

People make transport choices that do not

support their own needs: unsustainable

transport or refraining from mobility.

Key findings

This is because it starts with mobility choices

at home where many choices and factors

compete for the user's attention - causing

for example, unawareness in pressured lives,

or low relatedness to society.

Implications

To enable people to make daily transport choices

that support their needs and are sustainable and

inclusive, these choices need to be integrated

into life and work arrangements at home in a

meaningful way. Municipalities can achieve gains

in citizen health, air quality and inclusiveness.

Student projects as examples

1. in already busy life and work arrangements

- simplify busy lives

2. in the enhancement of life and work

arrangements - enhance impaired lives

Rotterdam Eco-lnnovation Lab

P i c t u r e

R o t t e r d a m Randstadraii (source: www.flickr.com)

Personal / Urban Mobility

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Urban Mobility / Personal

P R O J E C T

eTravel,

influencing

the moment

of transport

choice

s t u d e n t O t t o v a n B i e s s u m Tutors D r . S t e l l a B o e s s , D r . - I n g . A n n a P o h l m e y e r C o u r s e E x p l o r i n g I n t e r a c t i o n s R o t t e r d a m E c o - l n n o v a t i o n L a b

80

P e r s o n a l / U r b a n M o b i l i t y

Key finding

"Feedback on t r a n s p o r t choices needs t o start when someone sets t h e alarm the night before, t o wake up in t i m e for a particular mode of travel the next morning. Feedback needs t o be intuitive, positive, reflective, integrated, shareable."

Focus

people often make daily t r a n s p o r t choices that do not support their own needs: unhealthy and unsustainable. Biessum wanted to support people in acquiring a healthier and more sustainable lifestyle.

Insiglits

he researched at which moment people travel dally, how they travel, where t o , and what for. He found that there are gaps in people's awareness during t h e day. This resulted in a design focus on alerts, integrated with people's routines, surroundings and the things they use.

Intervention

van Biessum sought t o influence the moment of transport choice. Biessum focused on an interesting dilemma: people do not want an extra thing giving feedback - it needs t o be unobtrusive. Yet people also f o r g e t t o make conscious choices, so there still needs t o be active feedback, offering reflection. He initially designed, p r o t o t y p e d and tested key fobs t o provide feedback on the personal consequences of choosing, f o r example, the car.

Insights

users found the key f o b s t o o passive. Based on Consolvo, McDonald and Landay's C2009) theory-driven design strategies, Biessum then sought t o refine t h e intended interaction into being Abstract <S Reflective, Unobtrusive, Public and Positive.

Final design

The final concept Is an integrated app for smart watch, alarm clock and smartphone. It lets users log their behaviour, set goals, and notice feedback at several moments during the day.

R e f e r e n c e s

Consolvo, S., M c D o n a l d , D. W., & Landay, J . A. ( 2 0 0 9 ) . Theory-driven design strategies for technologies that support behavior change in everyday life. In P r o c e e d i n g s o f t h e SIGCHI C o n f e r e n c e on H u m a n Factors in C o m p u t i n g S y s t e m s ( p p . 4 0 5 - 4 1 4 ) . A C M . Picture Smart w a t c h

;-rii

R o t t e r d a m E c o - l n n o v a t i o n L a b

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Urban Mobility / Personal

P R O J E C T

Get Out

Together:

influencing

the choice

to go out

via social

interaction

s t u d e n t J o e p S e r r a r e n s Tutors D r . S t e l l a B o e s s , D r . - I n g . A n n a P o h l m e y e r C o u r s e E x p l o r i n g I n t e r a c t i o n s R o t t e r d a m E c o - l n n o v a t i o n L a b

Personal / Urban Mobility

Key finding

"Focused preparation at iiome for grocery shopping, putting senior and volunteer on the same level, gives both senior and volunteer a warm feeling of t a k i n g part in routines and surprises."

Focus

Serrarens sought t o support seniors w i t h physical impairments in their t r a n s p o r t choices. Some do not go out at all, or feel reluctant t o make use of volunteer services. This example highlights the social aspect of mobility choices and how they are related t o participation in society.

insiglits

An initial qualitative research consisted of t w o in-depth interviews w i t h seniors over 75 years of age who experienced some physical limitations, plus observations, literature research and expert Interviews w i t h volunteer organizations. The research showed that the seniors experienced a spiral of decreased competence and relat-edness to society when they go out less.

Intervention

serrarens found that t h e best way of promoting mobility for seniors w i t h phys-ical limitations w i t h g r o c e r y shopping is through personalized volunteer help. Based on the research Serrarens created personas and scenarios. These showed t h a t a focused preparation at home would offer the most freedom t o optimally experience leaving the house and interacting w i t h t h e volunteer.

P i c t u r e s

T h e first c o n c e p t of t h e b o o k l e t s

Insights

repeatedly testing different concepts for the preparation at home showed that by p u t t i n g senior and volunteer on t h e same level of effort for one another it would make the senior feel less burdened receiving help. Different stakeholders recognized the potential of interacting like this.

Final design

the final concept Is a booklet t h a t a senior and a volunteer use in order t o plan activities and prepare something nice for each other. This would make t h e senior feel less burdened receiving help.

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anspo

and

transport users

What is the situation?

citizens add new modes of transport to the

city, or are themselves new and unable to

get oriented. This breaks routines in mobility

encounters between citizens, creating

frustrations, risks and potential for conflicts.

Key findings

negotiations mean building relationships

and establishing new modes of interaction.

These negotiations need to take place at the

systemic planning level but also, importantly,

between citizens themselves. Citizens need to

be enabled to adapt their routines.

Rotterdam Eco-lnnovation Lab

implications

a municipality can strive to understand and

develop scenarios for the needs of new groups

and the change they bring, boosting the city's

quality of life, image and tourism. Doing this

requires negotiations, flexibility, integration

of new modes of mobility into the city.

Companies like a train company can

showcase their service orientation.

Student projects as examples

1. facilitating a new, 'green' mode of transport

that fits people's needs: focus on signalling.

2. facilitating orientation for foreigners

coming to live in Rotterdam.

P i c t u r e

Different modes of t r a n s p o r t

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Urban Mobility / Personal PROJECT

Surfing in

the streets:

facilitating

a new,

sustainable

mode of

transport

s t u d e n t R o d e r i c k H u i j g e n Tutors Dr. S t e l l a B o e s s , D r . - I n g . A n n a P o h l m e y e r C o u r s e E x p l o r i n g I n t e r a c t i o n s R o t t e r d a m E c o - l n n o v a t i o n L a b

88

Personal / Urban Mobility

Key finding

"Longboard users are enabled t o travel safely t l i r o u g l i the city at night by improving their relationship w i t h other travelers thrpiigh confident, clear and cool interaction."

Focus

longboarding is a new mode of t r a n s p o r t for commuting: it is flexible in t h e city, requires no outdoor storage, is a healthy activity, and makes use of cycle paths. Student Roderick Huijgen Is a longboarder. What Is a longboard? It is a large, heavy, high quality skateboard. They come in many shapes and sizes. They are used mainly for travelling, not for tricks. Average cruising speed is between 10 and 30 k m / h . The number of users is growing fast in the Netherlands.

Insights

huljgen's short interviews w i t h 19 long-board users during an event, i n - d e p t h inter-views and observations w i t h 3 longboard commuters, 7 interviews w i t h cyclists and a survey on Facebook revealed the needs and problems of longboard users in t r a f f i c . Particularly travelling in low lighting condi-tions causes problems In signalling t o other t r a f f i c users. Longboard users look like pedestrians but are faster, and other t r a f f i c participants do not give them room.

Final design

A number of p r o t o t y p e tests w i t h various types and positions of lighting on t h e long-boarder led t o positioning of t h e lighting on the hands in the f o r m of a lit 'sliding puck' evoking an Ironman reference. This enables the longboarder t o signal by gesturing w i t h light, and thus be distinct f r o m other traffic users. Regular t r a f f i c colours were f o u n d in tests t o be confusing, so irregular colours such as blue should be used. Users can switch colours.

Insights

the final p r o t o t y p e was t e s t e d by a user in the street. Huijgen also initiated a broad Facebook discussion by posting movies o f t h e concept. Huijgen: "Although nearly everyone loved the concept and the refer-ence t o the Ironman inspiration, there were concerns about the use of unusual colours in t r a f f i c and how the police would react to t h e m . " This is a pertinent question: how can and does a city integrate a new mode of t r a n s p o r t such as this one Into Its fabric?

Pictures I n v e s t i g a t i n g t h e p o s i t i o n i n g of l i g h t i n g on t h e b o d y for recognizability Designing, p r o t o t y p i n g and s t r e e t t e s t i n g a signaling s y s t e m for l o n g b o a r d users

89

R o t t e r d a m E c o - l n n o v a t i o n L a b

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Urban Mobility / Personal P R O J E C T

na ask

s t u d e n t J u l e e W u

the way?

Ask the

stranger

in Red

Tutors D r . S t e l l a B o e s s , D r . - I n g . A n n a P o h l m e y e r C o u r s e E x p l o r i n g I n t e r a c t i o n s R o t t e r d a m E c o - l n n o v a t i o n L a b

90

Personal / Urban Mobility

Key insight

" O f t e n , the types of questions foreigners have at the station are "Is this the plat-form to go to Den Haag?" For this, given today's peer-to-peer sharing culture, people no longer want t o rely on queuing for official information."

Focus

julee Wu started her project f r o m her own experience of being a foreigner unaccustomed t o orienting in a language using the latin alphabet. This becomes a challenge in public t r a n s p o r t , for example train stations. Wu's project focuses on Rotterdam Central Station.

Insights

o f t e n , the types of questions foreigners have are "Is this the platform t o go to Den Haag?" For this, given today's peer-to-peer sharing culture, people no longer want to rely on queuing for official information. However, some mediation is needed.

Insights

wu investigated how people feel about asking and being asked t h e way by interviewing people in t h e station. She observed how people act and react when they want t o ask the way or when asked the way. Through design and p r o t o t y p i n g Interventions Wu explored facilitating the asker - t o be able t o ask more easily - or t h e answerer - to approach people who look like they might need help. She f o u n d that in the Netherlands, people t e n d not t o " d i s t u r b " someone else, even if t h a t person looks lost.

Intervention

wu explored interaction qualities t h a t could facilitate mutual interaction between strangers. The Interaction qualities that Wu sought t o evoke are: easy and t r u s t i n g , being linked t h r o u g h a

shared goal, having c o m f o r t a b l e converse tion. With t h a t , Wu's concept is very much in line with the current e f f o r t s t o give the Dutch train stations more character and livable qualities.

Final design

wu devised a systemic way t h e NS could overcome t h e dilemma that people want t o interact directly, but neither help others nor feel comfortable asking for help: if a train station actively encourages mutual help, both asker and answerer will feel more ready t o interact. Regular commuters would be enabled t o volunteer as someone you can ask, simply by wearing a colour. Signs In the station could invite interaction:"Lost?", "Want t o ask the way?", "Busy at t h e information d e s k ? " " T h e n ask t h e person In this color". Even shops could improve their attractiveness by encouraging this interac-t i o n . The interac-train sinterac-tainterac-tion iinterac-tself could publish its colour of the day on t h e train Information website. People checking f o r their train can 'opt in' t o wear this colour t h a t day. This way, people contribute t o t h e station becoming a friendly station full of character.

P i c t u r e

Final c o n c e p t : s i g n a g e at R o t t e r d a m central s t a t i o n t o e n c o u r a g e h e l p f u l i n t e r a c t i o n

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Urban Mobility / Pers

Guid

What is the situation?

Much of city mobility is collective: streams

of traffic are guided and flow in an organized

way. Which streams to prioritize, and how to

integrate them with other streams?

Key findings

Pedestrians are currently not a prioritised

stream. But they could be, starting from

Rotterdam central station. In other situations,

streams cannot be separated, they mingle.

Here it is possible to calm down the situation,

give it visual order and enable the traffic

users to cooperate.

Implications

are to understand the experience of

particular streams traffic users (perhaps now

underserved) and their needs. This challenges

the status quo of the city fabric. The city can

gain in image, air quality, vibrancy (through

use), and safety. Stakeholders such as builders

can increase service quality and efficiency

through new ideas.

Student projects as examples

1. prioritising and fast-tracking the pedestrian

stream through Rotterdam from central

station

2. creating corridors of shared space,

enabling traffic users to give space to

each others' flow.

P i c t u r e

Ridderkerk I n t e r c l i a n g e (source; h t t p ; / / w i k i m a p i a . o r g )

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Urban Mobility / Personal P R O J E C T

s t u d e n t C e e s J a n S t a m

The

Pedestrian

Highway

Tutors D r . S t e l l a B o e s s , D r . - I n g . A n n a P o h l m e y e r C o u r s e E x p l o r i n g I n t e r a c t i o n s

Personal / Urban Mobility

Key finding

"Pedestrian commuters actually preferred walking in groups t o solitary walking.

TPiey can be guided as a stream of t r a f f i c using colour and ligfit. Using just sound is less effective at a station and its surround-ings."

Focus

Improve the experience of travelling through the city as a pedestrian commuter, arriving at the station in Rotterdam c i t y centre.

Insiglits

stem's initial design goal was t o f i n d a way to enable pedestrians to choose different routes t o avoid congestion. Early in-context tests led to several findings; t h e c o n t e x t was very susceptible t o use of colour and light, unlike sound, which was very inef-fective. Commuters also behaved differ-ently and had different needs than Stam expected. Rather than being annoyed by crowds, the pedestrian commuters actually preferred walking in groups t o solitary walking. The design direction became t o create efficient pedestrian group travel in t h e city.

Final design

The final design consists of displays in the station; an augmented city plan and route time. Additionally t h e t r a f f i c lights are phased along the travel routes t o provide a smooth and clear pedestrian c o m m u t e into the city. The concept provides t h e user with usable waiting time at the start. This otherwise f r a g m e n t e d t i m e waiting at traffic lights, can now be used in the station, for example t o get a coffee.

P i c t u r e s

Photos s t o r y Final C o n c e p t

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Urban Mobility / Personal

PROJECT

'Under

Construction'

Creating

corridors of

shared space,

enabling traffic

users to give

space to each

other

s t u d e n t L a u r a S c h o k k e r Tutors D r . S t e l l a B o e s s , D r . - I n g . A n n a P o h l m e y e r C o u r s e E x p l o r i n g I n t e r a c t i o n s R o t t e r d a m E c o - l n n o v a t i o n L a b 9 ( ]

Personal / Urban Mobility

Key finding

"Wiien creating a diversion t h r o u g h building works, streams of pedestrian and bicycle traffic mingle. When it Is not possible t o separate them; it does not work t o make cyclists step off. Instead, one can calm down the situation, give it visual order and enable the traffic users t o cooperate."

Focus

The project sought t o promote t h e feeling of safety in areas where pedestrians and cyclists share the same space because of construction work.

Insiglits

Initial interviews w i t h t e n citizens at the location of building works revealed many irritations around building works. An expert interview with Marc Verheijen, Professor of Infratecture at the Rotterdam University of Applied Science Rotterdam revealed that even near-accidents already affect people's feeling of safety strongly. Schokker conducted early tests w i t h lines on t h e ground. The idea was t o make the bicyclists follow their 'own' line so that the situation would feel more structured. The f i n d i n g was that not everyone understood the idea and some didn't even notice the lines. People also tend t o take the shortest route.

Intervention

Schokker devised a set of interactive tiles. The idea was to make t h e bicyclists step off via messages or playful tasks, so there wouldn't be any fast traffic in this area.

Insights

From the reactions of the participants Schokker concluded that bicyclists are reluctant to step off unless forced t o do so. She also found out that the design itself should not block the flow of people.

Final design

Going back t o the feeling of safety. Schokker re-thought her design direction and focused on awareness of people of what is around t h e m . She proposed partition walls consisting of mirrored slats at an angle. With these mirroring partition walls, as a pedestrian you can always see t h e complete reflection on your right t o see what is coming, and you can still have an open view t h r o u g h the slats on the left. The partition wall was designed t o be particularly easy t o set up, because partition walls are o f t e n set up by under-qualified personnel.

P i c t u r e s

Early p r o t o t y p e s : d r a w i n g lines on t h e g r o u n d

Full size t e s t on l o c a t i o n and materials studies for e v a l u a t i o n

P i c t u r e s next page

A n i m a t i o n for s c e n a r i o e v a l u a t i o n

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Urban Mobility / Personal

Stopping

and moving

What is the situation?

City mobility often means being slowed down

or stopping and waiting, or, of course, moving

around. City environments currently do not

tend to address the human experience in this,

beyond functionality.

Key findings

While city environments are often currently

uninspiring, they could be so. They could be

visually inspiring and refreshing, or they could

be socially empowering by sometimes being

indeterminate. Promoting cohesion between

city travellers could also promote specific

means of transport such as the bicycle.

For that, it needs an active, yet simple and

immediate social trigger. Promoting curiosity

and city exploration also depends on the right

tool, such as clues to the surroundings.

Implications

are to discover the potential in these

environments and the journeys through them,

and to open them up to human needs such as

aesthetic and social experience and interaction,

exploration as well as empowerment. Creating

quality of life here affects other areas of

people's lives too as well as the quality and

image of the city itself. To achieve this.

R o t t e r d a m E c o - l n n o v a t i o n L a b

a municipality or a transport company could

develop new approaches to environmental

planning (e.g. lab-type research and design

approaches, a 'city lab'?) that takes a

co-creation approach that include, for example,

citizens, user-centred designers, health

professionals, artists, new media communities

and citizen participation advocates.

Student projects Stopping

1. create the possibility of subtle surprise

and inspiration through large scale

environmental adaptations.

2. create the possibility of social interaction

through environmentally small scale media

interventions. This project is special in that

it ends up being just a facilitator. It does

not create the experience itself, but rather

offers a platform through which people

themselves come up with experiences they

create.

Student projects as

examples Moving

1. create the possibility of social interaction

and belonging during routine travel

2. create the possibility of discovering one's

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Urban Mobility / Personal P R O J E C T

s t u d e n t Emilie Spronsen

'Inspired

to work'

Creating

a moment

of menta

refreshment

for people

who take the

subway

Tutors

Dr. Stella Boess, Dr.-Ing. Anna Pohlmeyer

C o u r s e

Exploring I n t e r a c t i o n s

R o t t e r d a m E c o - l n n o v a t i o n L a b

102

Personal / Urban Mobility

Key finding

" M y research show^ed that commuters experience the subway environment as uninspiring. However, I recalled moments when my owrj 'zombie mode' in t h e subway had been disturbed by something t h a t gave me new energy psychologically. Environ-ment adaptions can subtly surprise and inspire commuters."

Focus

The project and its insights can serve as an inspiring vision on designing subway environments.

Insiglits

Spronsen set out questionnaires t o commuters, observed their behaviour, shadowed a subway commuter for a day, and conducted expert interviews. She found that commuters need t o display aloofness and disengagement in order t o be ready t o respond t o unpleasant surprises (delays or trouble) while also contemplating the day ahead. Still, the subway environ-ment is uninspiring t o users. Aboveground and underground are not experientially connected. Durmisevic and Sariyildiz (2001) similarly claimed that the human aspect was neglected in building Dutch underground spaces. Spronsen: "I recalled moments when my own 'zombie mode' in the subway had been disturbed by something that gave me new energy psychologically." Drawing on Relsenzein (1994), Spronsen concluded t h a t a surprise could be inspiring, but must be subtle in order to be pleasant.

Intervention

Spronsen conducted a design experi-ment on surprise: she placed three fellow students in a row like in the subway and gave them a newspaper t o read. She s p r i n -kled c o n f e t t i over them from above.

Insights

Two of the students f o u n d t h e experience of surprise pleasant, t h e t h i r d however, unpleasant and too invading. Spronsen concluded that there is a f i n e line between pleasant and unpleasant. A surprise should be within people's field of view and not too invading.

Intervention

Spronsen sketched several concepts. She selected a mobile, built a full scale prototype of it and t e s t e d it in t h e subway.

Insights

Observations and interviews showed that the prototype was not engaging. Spronsen again discussed more concepts w i t h subway users and found that when you move t h r o u g h something like a tunnel, it feels intimate. Instead of a product she decided t o design an environment, t o achieve an intimate marveling experience for users.

Final design

The final concept 'Frameworks', is inspired by Japanese torii gates and t h e beautiful shadows they create. It interferes in t h e dull subway environment as an undulating corridor of repeated frames above t h e escalators. The subway lighting creates a shadow and silhouette play between commuters ascending and descending. Catching only glimpses of oncoming travellers nourishes curiosity.

Insights

To t e s t the interaction qualities of her final concept, Spronsen conducted a role-play exploration w i t h one participant using a scale model and first-person perspective movie. Even very subtle movements of the design made the participant feel claustrophobic. The object should not visibly move. Only the view should change as people ride the esca-lator. The object then subtly changes shape overnight.

R e f e r e n c e s

Durmisevic, S. a n d Sariyildiz, S. (2001) A systematic quality assess-ment of underground spaces - public transport stations. Cities, Vol. 18, No. 1, pp. 13-23. Relsenzein, R. (1994)

Pleasure-Arousal Theory and the. Intensity of Emotions. J o u r n a l o f Personality and Social Psychology, Vol. 67, No. 3, 5 2 5 - 5 3 9 .

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Urban Mobility / Personal

R o t t e r d a m E c o - l n n o v a t i o n L a b

104

Personal / Urban Mobility

P i c t u r e

Spronsen's final design: 'Frameworks', a t u n n e l c r e a t i n g g l i m p s e s a n d play o f l i g h t

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Urban Mobility / Personal P R O J E C T

'Connecting

Distrac

f

Clons

Creating a

moment

of socia

connectedness

for traffic

users at

intersections

s t u d e n t A n n a P a l m e r Tutors D r . S t e l l a B o e s s , D r . - I n g . A n n a P o h l m e y e r C o u r s e E x p l o r i n g I n t e r a c t i o n s R o t t e r d a m E c o - l n n o v a t i o n L a b

106

Personal / Urban Mobility

Key finding

"Shouldn't users be informed why they should do this? Based on her explorations Palmer concluded t h a t , no, they should explore the 'wfiy' by themselves, and they did. Palmer's work appeals t o the role of technology in the street as a space where people f i n d their expression. Palmer worked hard t o achieve and keep indeterminacy in her concept."

Focus

The project took as its focus t h e situa-tion of people waiting in public space, for example at a traffic light. What would best facilitate for people t o discover this space and moment as an o p p o r t u n i t y for c i t y life and social interaction? Palmer: "i am proud that I dared t o t h r o w myself out there and t e s t w i t h real users. In t o t a l I iterated the interactions with over 20 tests and all t h e decisions shaping the final concept are directly based on user feedback."

Insiglits

Palmer initially sought In her project t o increase the bicycling flow in the city. Her early research showed that people who are waiting at traffic lights are o f t e n calm and do not always mind waiting. They are used t o it and see it as inevitable. Palmer decided t o focus on this wait and t r i e d various ways of interacting w i t h people during their wait. They seemed t o enjoy it when something surprising happened.

Interventions

The first test was a quiz. A question was shown during the red light and t h e answer upon green light. This engaged people, they were curious about the answer. Surpris-ingly, people interacted w i t h each other, too.

Insights

When iterating t h e quiz and in other tests, Palmer found that people really liked to interact w i t h her and her colleagues. The quiz turned into a tool for interaction between people.

Final design

The final concept, 'The Screen', consists of screens placed at d i f f e r e n t t r a f f i c lights all over the world and connecting random traffic lights. Video and audio is always streaming live, creating a global connec-t i o n . The screen swiconnec-tches connecconnec-tion every day t o a different t r a f f i c light in a new country.

Insights

A question arising f r o m this project for Palmer was: shouldn't t h e users be informed why they should do this? Based on her explorations she concluded t h a t , no, she wanted them to explore t h e ' w h y ' by themselves. And they d i d . Once t h e y inter-acted with the screen they explored what t o do. Though not politically motivated as described by Sassen (2011), Palmer's work appeals to the role of technology in t h e street as a space where people f i n d their expression. Palmer worked hard to keep the indeterminacy in her concept t h a t would facilitate this, which also harks back t o the theory of the derive (Knabb, undated).

R e f e r e n c e s Saskia Sassen (2011) T h e G l o b a l S t r e e t : M a k i n g t h e P o l i t i c a l , G l o b a l i -z a t i o n s , 8:5, 5 7 3 - 5 7 9 K n a b b , Ken ( u n d a t e d ) G u y D e b o r d ' s T h e o r y o f t h e D é r i v e . Les L è v r e s Nues # 9 ( N o v e m b e r 1956), r e p r i n t e d in I n t e r n a t i o n a l e S i t u a t i o n n i s t e # 2 ( D e c e m b e r 1958). A c c e s s i b l e at h t t p : / / w w w . c d d c . v t . e d u / s i o n l i n e / s i / t h e o r y . h t m l . L a s t a c c e s s e d 6 a u g u s t , 2013. R o t t e r d a m E c o - l n n o v a t i o n L a b

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Urban Mobility / Personal P R O J E C T

'WINK'

Facilitating

social

interaction

and a fee

s t u d e n t L o r e n z o R o m a g n o l i

of cohesion

during routin

city trave

Tutors D r . S t e l l a B o e s s , D r . - I n g . A n n a P o h l m e y e r C o u r s e E x p l o r i n g I n t e r a c t i o n s R o t t e r d a m E c o - l n n o v a t i o n L a b

110

Personal / Urban Mobility

Key finding

"In groups with weak relationship like t r u c k drivers, hikers, neighbours etc, people share simple gestures such as a wave t o enhance cohesion within the group. I used this phenomenon for cohesion between urban cyclists, t o encourage cycling, i found t h a t there needs to be an active, yet simple and immediate social trigger."

Focus

Designing for cohesion between citizens is crucial in improving life in t h e city. This project seeks to enhance the group bonding between urban cyclists, making t h e m feel more like a community and thereby wanting t o take up or keep on cycling.

Insights

Romagnoli: "My design goal was inspired by behaviours I observed in groups w i t h weak relationship like t r u c k drivers, hikers, bus drivers, neighbours etc. In all those groups I noticed that people share some simple gestures such as a wave, even if t h e y don't know each other. This simple connection between people promotes cohesion within the group."

Intervention

Romagnoli: "I tried to trigger cyclists t o wave at each other. To remove myself as an influence I made a waving sign. Yet when I operated the sign people waved at me, or not at all, rather than at the next person."

Insights

Romagnoli concluded that a sign is not enough. Unlike Palmer he sought t o promote direct, local person-to person interaction to enable t h e m t o feel like a community. Romagnoli concluded t h a t people f i r s t need t o feel some kind of connection to be able t o communicate w i t h other members of a 'group w i t h weak relationships'. Romagnoli refined his vision o f t h e intended interaction:

Final design

A f t e r several iterations of p r o t o t y p i n g and testing, Romagnoli designed and built a bike light that winks and makes noises at oncoming bike traffic. Romagnoli iteratively worked on its visual and auditory expres-sion and sought to understand people's response t o it. P i c t u r e " I t s h o u l d be like a p e t t h a t m a k e s y o u i n t e r a c t w i t h o t h e r p e o p l e " T h e p r o t o t y p e o f R o m a g n o l i ' s f i n a l d e s i g n

Insights

During the last test Romagnoli c o n d u c t e d , most users enjoyed t h e interaction w i t h the p r o t o t y p e and appreciated t h e funny char-acter of concept expressed by the sounds. However, they also felt that a long conver-sation between t w o Winks might become annoying, and in some situations experi-enced as awkward. Some users pointed out that the design of the animation could be simplified to be more immediately readable - does it really need t o display an eye?

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Urban Mobility / Personal P R O J E C T

'City

Exploration

Guide'

Facilitating

discovery of

the surround

ings during

one-off

leisure travel

s t u d e n t A l i n e v a n V l i e t Tutors D r . S t e l l a B o e s s , D r . - I n g . A n n a P o h l m e y e r C o u r s e E x p l o r i n g I n t e r a c t i o n s R o t t e r d a m E c o - l n n o v a t i o n L a b

112

Personal / Urban Mobility

Key finding

"Abstract depictions encourage curiosity and discovery of Rotterdam for pedestrian leisure travellers coming f r o m the s t a t i o n . They enable them t o appreciate

the surroundings."

Focus

This project focused on pedestrian leisure exploration of an unfamiliar city, s t a r t i n g f r o m central station. Initial research revealed visitors' difficulties t o see the qualities of Rotterdam's physical environ-ment. This project sought t o encourage the visitors' curiosity towards it, t h r o u g h a new kind of tour or wayfinding. The t o u r i s t office could for example use it t o offer a different experience.

Intervention

The guiding idea is 'encouraged curiosity'. The concept should help users navigate by focusing on what surrounds t h e m . To understand navigation behavior, users were given various wayfinding assignments in Rotterdam.

Insights

In an unfamiliar environment, the demands of navigation limit your curiosity. Instruc-tions like 'left-right' prescribe a specific route, whereas 'warm-cold' fits a more explorative mood and encourages curiosity.

Intervention

An idea was to reassure visitors by enabling t h e m to always f i n d the station again. Various versions were p r o t o t y p e d and t e s t e d . For example, rainbow coloured concentric circles from the station are drawn in the city. Visitors get a card showing the colours. By spotting each colour in the environment they always know the direction of the central s t a t i o n . Van Vliet tested the idea in the faculty.

Insights

Users were able t o orient in t h e f a c u l t y w i t h its spaces and uni-colour surfaces. But it might not be conspicuous enough in a crowded city. And it did not encourage curiosity.

Intervention

A change in direction: f r o m leading people back t o the station, t o just encouraging their discovery of t h e city. Various proto-types were again t e s t e d in Rotterdam, now in the form of booklets w i t h images of buildings.

Users testing prototypes of booklets in Rotterdam t h a t encourage curiosity and exploration.

Insights

Users successfully navigated using images, and also became aware of t h e actual build-ings. A black-white sketch representation of a building is clear enough t o recognize and enhances the curiosity of the user towards its appearance and colors in real life. The users liked how this t y p e of depic-tion drew their attendepic-tion to t h e s t r u c t u r e of a building. For one user the experience was also like being on a scavenger hunt, a f u n challenge.

Final design

Fresh, striking colours on the f r o n t page of the booklet and the words ' f i n d your way', 'discover' and 'enjoy' were chosen t o a t t r a c t users and express the experience w i t h t h e booklet. The colours are contrasted w i t h t h e black and white sketches inside t h a t encourage users t o be curious about their surroundings.

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