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ICT ownership and the right to the

hybrid city

Panayotis Antoniadis ETH Zurich

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NetHood

An interdisciplinary social learning approach for

bridging the virtual with the physical

combining

theory and practice

scientific and social objectives

Antoniadis and Apostol 2013, “The Neighbourhood Game: from Behavioural Economics To Urban Planning”, 1st International Conference on Internet Science

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Key assumptions

Urban space is hybrid and design should be also

– An interdisciplinary problem!

The details matter (they are many and case-specific)

– They define the vision, give priorities, build identity, affect individual and collective behaviour, and more …

Ownership matters

– For privacy, control, experimentation, alternatives, diversity – For deciding about the details that matter

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Key idea

Build an ICT framework for local information sharing that is

Customizable

● Allow a rich set of configuration variables and functionality – User-owned

● From infrastructure to software – Open source

● Enable transparency, low cost, social learning process – Hybrid

● Exploit the fact that the users are in physical proximity

Experiment with different

neighbourhood games

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But what can we do with our neighbours?

Get to know them!

● The neighbourhood game: information sharing in the neighbourhood

Formulated as an economic game

– Implemented with open source social software

Configure it, played it in real life, and share the data – Involve the scientific community + institutional support

– Build better theories, better tools, and better neighbourhoods

– Empower the users to become from users to designers, from subjects to

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Bridge the parochial domains of disciplines

Behavioural economics

– Neighbourhoods are an ideal real life experimentation environment – Scientific perspective offers a rigorous framework for informed design – Triangulation

Urban planning

– More information, more conviviality, more participation – Institutional support, public legitimacy

… and in the middle computer science

– Networking and P2P systems

– Human-Computer Interaction (HCI) – Data mining and analysis

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The NetHood Toolkit

Information sharing games

Real life experimentation

different games social learning repetition different neighbourhoods

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NetHood helps you connect and share with the people in physical proximity

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Political life: information flows

From governments to citizens

From citizens to governments

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Can facebook do the job?

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Can facebook do the job?

NO!

Why facebook is a bad idea

– Ownership (privacy, the right to forget) – Control (filtering, social software rules)

– Strong identities (excludes anonymous interactions)

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The other extreme:

Neighbourhood wireless mesh networks

Antoniadis, LeGrand, Satsiou, Tassiulas, Aguiar, Barraca, Sargento (2008)

Community building over neighborhood wireless mesh networks, IEEE Internet and Society.

Social Application (Resource sharing) Network Access Physical selfish or altruistic?

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It works!

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Captive portal

Join us at “nethood_train_talk”

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Why care about our neighbours anyway?

Photo by bekathwia@flickr

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Different levels of ownership and control

● No ownership and no control

– Facebook, other private generic frameworks

Predefined customization options

– Ning, and other “build your own social network” providers

Custom solutions on web hosting providers

– Costly to produce and maintain

P2P online social networks over the public Internet

– Performance issues, complexity

● Custom solutions over user-owned networks

– Wireless mesh – Ad hoc networks

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I'm thinking I might go ahead and start a NextDoor site for my building. Once I'm Completely certain that Larry's gone

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Social network engines

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Neighbourhood/City Wireless Mesh

networks

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Grassroots community wireless networks

“Seattle Wireless started in 2000, and back then it was a simple idea, with huge

technical hurdles, high costs and a hard (but novel) sell to the public. Now the technology exists, the hardware is cheap, and all we need

are people to realize the dream of a locally

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More socially inclusive projects

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Let's start simple

Join

http://nethood.local

WAP

Joint work with Sascha Trifunovic (ETH Zurich)

From Personal Computer to Personal Network

your laptop as a captive portal!

We are building a plug&play and customizable social software

– Where you are? What type of application do you want to host?

– Choose the rules, data collection and aggregation options – Press “start my personal network”

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Thank you for your attention!

We are searching for

– Collaborators

● For research, development, experimentation – Volunteers

● For running local nethoods in their free time – Critics

● For good questions :-)

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Future work (1): Interdisciplinarity

● NetHood: A social learning approach for hybrid space design (with I. Apostol)

The urban planning perspective

● To be presented at the joint AESOP/ASCP planning congress

● The Neighbourhood Game: an information sharing experiment in real life

The behavioral economics perspective

● To be presented at the 15th International Conference on Social Dilemmas (ICSP)

● ICT ownership and the right to the hybrid city

The role of open source software and user-owned networks for reaching the vision

of civic engagement and e-participation

● To be presented at the Using ICT, Social Media and Mobile Technologies... conference

● ICT-mediated information sharing in public spaces: dealing with privacy, diversity,

and time (with S. Trifunovic)

The social perspective: using the ICT Toolkit in real life

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Future work (2): Experimentation

Different places

– Random neighbourhoods

– In the train (with or without collaboration with train operator) – In the city (with or without collaboration with local authorities)

Different framing

– Vanilla version

● “Know your neighbour” (no promises, no expectations)

– Scientific framing

● Ask communities to voluntary participate in a scientific experiment on information

sharing between strangers

– Participation framing

● Make such a game part of a participatory planning process with a concrete incentive

– Service exchange

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The role of ICT on behavioural experiments

● Amazon's Mechanical Turk

– More “subjects”, less control

● Custom web sites built to study behavior

– E.g., MovieLens – Need critical mass

● Facebook, Google, Twitter

– Invaluable sources of information – … but knowledge stays private! – … and power too!

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The Neighbourhood Game

Start simple: information sharing as a public good

– Not strategic information revelation

– No network effects

Utility: available informationCost: effort + exposure

Real life experimentation!

– Numerous “small data” = “big data”

Concentrate efforts

– open source development paradigm – scientific and institutional support

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A simplified view of urban planning

Action

Information

Social objectives

Census data, cognitive maps, thick descriptions,

participation Urban design, architecture, institutions, policies,

decision-making

Dealing with uncertainty and change …

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Example: Kevin Lynch 1960

Taxonomy of Images

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Landmarks

Interesting analogies with cyberspace:

I. Apostol, P. Antoniadis, and T. Banerjee, “Cyberspace design: A new challenge for planners”, ICE Journal of Urban Design and Planning, in print

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Example2: William H. Whyte 1980

The social life of small urban spaces

Key design choices

– Access and linkages – Image and comfort – Uses and activities – Sociability

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What makes a successful place?

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Design example 1: triangulation

Scientific experiments on information sharing as triangulation elements?

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Designing the hybrid space

Urban informatics (Foth et al. 2012)

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Designing the hybrid space

from physical to virtual

from virtual to physical

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A simple example

• How are favorites/likes/etc are made part of my profile?

Twitter: part of my main streamFlickr: part of my profile

Ipernity: 2-clicks awayFacebook: “invisible”

• This small detail could influence reciprocal behavior in faving

Antoniadis, Lee, and Salamatian (2010) Faving reciprocity in content sharing communities: a comparative analysis of Flickr and Twitter, ASONAM 2010

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Other information management details

• Who visited my page?

Facebook: no info

– Flickr: only number of visits (anonymous, “boosted”) – Orkut/ipernity: optional (reciprocative visibility)

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Cytaty

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