• Nie Znaleziono Wyników

Performance-critical architecture and umwelt in anthropocene

N/A
N/A
Protected

Academic year: 2021

Share "Performance-critical architecture and umwelt in anthropocene"

Copied!
8
0
0

Pełen tekst

(1)

METIS FORM FOR COMPLETION

AFTER COMPLETION TO BE HANDED IN WITH THE CONCERNING PUBLICATION TO THE SECRETARY

OF THE CHAIR.

Name: LEE, Sang

Chair: Public Building

Title of the publication: Performance-Critical Architecture and Umwelt in Anthropocene

Handed in on: 7 Oct. 2015

Online journal

Journal

Dissertation

Book

X

Conference Proceedings (Refereed)

Lee, Sang. 'Umwelt And Performance-Critical Architecture'. Computational Ecologies: Design In The

Anthropocene. Cincinnati: ACADIA, 2015. 24-29. Print. (ISBN: 9780 6925 3726 8)

Editorship

Miscellaneous type:

interview

poster

internal report

technical documentation

external rapport

video

image

website

map

URL

lecture

exhibition

inaugural lecture

other

(2)

ACADIA_2015

OCTOBER 19–25

CINCINNATI_OHIO

Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture

Lonn Combs

Rensselaer Polytechnic Institute

Chris Perry

(3)

OCTOBER 19–25

CINCINNATI_OHIO

Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture

(4)

Computational Ecologies: Design in the Anthropocene Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA). Published and distributed by ACADIA

EDITORS

Lonn Combs

Rensselaer Polytechnic Institute

Chris Perry

Rensselaer Polytechnic Institute

CONFERENCE TECHNICAL CHAIRS

Lonn Combs

Rensselaer Polytechnic Institute

Chris Perry

Rensselaer Polytechnic Institute CONFERENCE SITE CHAIR

William Williams

University of Cincinnati CONFERENCE SITE TEAM

Mara Marcu University of Cincinnati Brian Ringley Woods Bagot Stephen Slaughter University of Cincinnati Ming Tang University of Cincinnati

©2015 Association for Computer Aided Design in Architecture (ACADIA). All rights reserved by individual project authors who are solely responsible for their content. No part of this work covered by the copyright may be reproduced or used in any form by any means graphic, electronic, or mechanical, including recording, taping, or information storage and retrieval systems without prior permission of the copyright owner.

Gabi Sarhos, copy editing Todd Timney, catalog design

Library of Congress Control Number: 2015954372

Computational Ecologies: Design in the Anthropocene Exhibition Catalog of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)

Printed in the United States of America ISBN: 9780692537268

ACADIA_2015

OCTOBER 19–25

CINCINNATI_OHIO

Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture

EDITORS

Lonn Combs

Rensselaer Polytechnic Institute

Chris Perry

Rensselaer Polytechnic Institute

HOSTED BY

University of Cincinnati

College of Design, Architecture, Art, and Planning

(5)

The performance of architecture arises from and expresses the convergence of mate-rial, form, intent, and purpose in the human-specific construct of living environment. The ecologies of any given Umwelt 1 comprise attractors, repellers, and commensurate

interdependences. One Umwelt is “attuned” with and depends on other Umwelten and the physis of this planet. In the context of such interdependencies, computational technologies have provided explosive impetus behind how we construct the human Umwelt. The computational technologies have proven all the more compelling as they have altered our aesthetic sensibilities, the way we perceive and understand our self and the world around us. The notion of Anthropocene designates the irreversible impact the human Umwelt, driven by technics and technologies, has exerted on the very disposi-tion of Earth, as well as on all other species’ Umwelten on the planet. The design and architecture of the human Umwelt underlie the conditions that exemplify Anthropocene. Even though efficiency and conservation have proven crucial to our material culture and to the efforts to sustain it, the performance-critical dimension of human construct – a thorough conflation of efficiency and conservation – requires closer attention: How to practice optimal technics that help maximize performance while minimizing material and energy expenditure. This performance-criticality also includes attuning the human Umwelt to other kinds of Umwelten and how we employ what kind of materials and techniques for which purpose. Performance-critical architecture should situate design intent, materiality, technic, and purpose within various Umwelten, not just within our own. The human Umwelt is inevitably entangled with other kinds of ontologies and Umwelten. In this entanglement, the human subjects live their individual worlds grounded on complex perceptual relations that are both autonomic and cognitive. Computational apparatization and digital reproducibility and variability have disrupted the body-media-instantiation congruity that used to identify the work of an architect or an artist. Digital reproducibility and variability afforded by programmable computational apparatuses produces the kind of aesthetic work that supersedes actual ontologies of both material disposition and human cognitivity. Through such apparatuses, the media about a thing have come to surpass the thing itself. Design and architecture as part of the human Umwelt set up its own regime of indexicality and agency that is bracketed by the relations of dominant dispositifs (of ideology, politics, culture, economy, etc.)2.

The regime includes not only objects and places, but also, and more significantly, the

relations of semiospheres3 or meaningful bubbles that signify and connect human

subjects, as well as other non-human entities. Computational apparatus-centricity and eventual apparatization has produced a new kind of human Umwelt in which affectation precedes material ontology. The development of computational apparatuses and most notably the W3 codification bring us ever closer to ubiquitous computing4 and with it,

ubiquitous affectation. Ubiquitous computing and affectation agglomerate new kind of semiospheres and power dispositifs.

Contrary to the techno-optimism in architecture and design, apparatization increasingly serves the affective desires and phantasmagoria of culture industries, while the perfor-mance- and purpose-specific thing-ness is turned increasingly flimsy and disposable. Digital technologies have promoted not only the avant-garde impetuses of architecture, but also relentless affectation and commodification that contribute to fictionalizing the sense of subjectivity, authorial autonomy, and so-called progress. Embodied virtuality through/by apparatization has made perception override actuality. The sensorial and cognitive dispositifs increasingly privilege the virtual beyond the actual. The actual thing neither catches up with nor lives up to the promise of the virtual. Our sense of human Umwelt has been detached from actualities. According to Slavoj Zizek, “The ultimate perverse vision of the human body is that of a collection of organs as in those unique utopian moments of hard-core pornography.” Our Umwelt is thus “transformed into a multitude of ‘organs without a body,’ machines of jouissance…”5, into the Orgasmatron6,

into the Excessive Machine.7

Each ideo-technic8 instance in human history originates from and feeds back the

activi-ties and material production of a given enculturating milieu. Each ideo-technic dispositif affects how the social and cultural participants subscribe to the enculturation process that the technomic apparatuses initiate. During the socio- and ideo-technic flows of computation – from 1991 to roughly 2004 and 2004 to date, respectively, I would pro-pose – the digital apparatuses have been deployed and embedded intimately in human activities. They have rapidly aestheticized (or ideo-technicized) information, commerce, socialization, and inevitably, power and control. The technomic computational appara-tuses that first augmented the human labor of designing and producing media for the human Umwelt have been increasingly directed to fabricating cognition and sense of experience. The apparatus-centric authenticity commands its own authority intensely aimed at providing a sense of aesthetic experience detached from thing-ness. The Internet and the W3 codification, a socio-technic class of computational technolo-gies, made possible intermodal content design, production, exchange, and distribution. The intermodality helps fabricate and proliferate the sense of experience that reinforces and tribalizes human interactions, more often than not in order to empower the value systems of dominant dispositifs. The digital apparatuses and infrastructure help pro-duce highly affective media of everything everywhere augmented by and embedded in virtual content and endless propagation. The ideo-technic class of computational

Sang Lee, Ph.D, R.A.

Delft University of Technology

PERFORMANCE-CRITICAL ARCHITECTURE

AND UMWELT IN ANTHOPOCENE

(6)

apparatuses reinforces the dominant dispositifs to manufacture desirable semiosis. Such manufactured semiosis envelopes us into accepting what we see/hear is what we want. It often results in delusional (or visionary, depending on the point of view) and relentless stylizing that serves cognitive capitalism.9 The computational modeling and

aestheticiza-tion reinforce manufacture of percepaestheticiza-tion of what we may consider real, and promote affects that induce a sense of realism so visceral that we embody the experience. The visceral sense of experience of a thing has become more important that the thing itself. Architecture is caught in the intersection of various apparatus-centric dependencies that supplant what has been historically regarded as its disciplinary core. The semiosis of architecture caught in such dependencies no longer privilege compartmentalized and stratified historical elements. More importantly, the apparatus-centric semiosis underscores the means (i.e. the conventions that have been built over time to codify the practice and purpose of architecture, or simply the way it was supposed to be done, according to the traditions of inherited practice) by which architecture as a discipline has conceived and instantiated the work in relation to the dominant dispositifs. With intermodal, apparatus-centric processes, techê and tekton have diverged. Architecture has turned to encoding and apparatization. The authenticity (and fate) of a given archi-tectural work now largely depends on the kind of apparatuses an architect relies on and shares with others in the process of inducing semiosis and ideo-technicization. The apparatus, codification systems, and ensuing semiosis define the apparatus-centricity of human Umwelt and underlie the generative potentials of computational ecologies. The apparatization process has indeed created “a new field of rationality”10 for

archi-tecture. It provides novel instruments and techniques with new novel aesthetic and ideological authority about/over built objects and environments. The site of architecture has always been cognitive, a fabricated perception plotting the “relations of proximity between points and elements”11 with or without the substance of actual localities. The

new technological apparatus was supposed to radicalize and fulfill the promise of the modern. However, through computational technê, a new class of perceptual and cogni-tive apparatuses and intermodality, as well as the new kind of operators, intensify the manufacture of new forms of desire, allure, and enchantment. Thus, architecture as “… object-event, almost imperceptible among so many others, should recopy, fragment, repeat, simulate and replicate itself, and finally disappear without the person who hap-pened to produce it ever being able to claim the right to be its master…”12

Functional scaffolding13 of identities and differences produces and organizes

knowl-edge systems. Such scaffolding and by extension bracketing are constructed accord-ing to complexity, from the simple to the complex, and accordaccord-ing to scalability, from small to big, rather than in terms of (re)semblance and tolerance of deviation, the pre-computational traits. Through the media apparatus, architects have participated in the ordering of the multiplicities and complexities arising from various human and material factors. Such apparatization emphasizes the non-sensuous, extra-somatic relations of

the dominant dispositifs, as well as disengages the discipline from its inherited relations based on similarities, affinities, and analogies.

Apparatization and aggregation of functionalities along the scheme of flexible accumula-tion14 entail incremental development based on variation, permutation, and

(re)combi-nation. Parsing and versioning have become the most crucial process of composition. In the meantime, pervasive apparatization neutralizes mediatic specificity and authenticity through intermodal codification systems that make the collectivity of apparatuses fluid and more horizontally distributed across different kinds of physical-material assemblies (the hardware). What used to be known as medium, the substrate in a historical sense (the Roman wax tablet, papyrus, parchment, paper, acetate film, etc.), no longer con-nects with particular content. Markup languages and the contents they bracket rule the world. One kind of content may, in fact must, be transcribed and transformed on demand into another kind, change shape, distributed, and sold ubiquitously.

Architectural work has been and still is inevitably subject to the power relations within an ensemble of cultural, political, and economic dispositifs. This ensemble of discourses determines the manner and disposition of spatializing: objectifying, ordering, organ-izing, and managing diversity of the biological constituents, and ultimately the so-called “nature.” This bio-spatializing by computational semiospheric apparatuses claims the appearance of meaning, usefulness, and value. Because of the partitioning and distrib-uting within the relational bio-spatializing, individuals (people, animals, plants, objects both natural and artificial, places, etc.) are no longer classified and fixed in place. Nor are they projective-projected. Instead they are interchangeably organ-ized, unitized, quantified, monitored, and evaluated in rank, proximity, and frequency, as well as in complexity and (re)semblance: the spreadsheet of everyone, everything, everywhere, all the time.

The information-data involved in the control and management of individuals also express the organizational logic of the given dispositifs. Information-data augment the power-space of the dominant dispositifs and legitimize the systematic production – or fabrica-tion, depending on the viewpoint – of knowledge and sublime. Such modalities of the spatializing and spatialized power-dispositifs arise from the pervasive implementation of technology, technological instrumentation, encoding, and media. The ontology of the thing depends on the information, data, and media about the thing. As Giorgio Agam-ben claims, the information-data, and ultimately knowledge, apparatuses may offer no right or wrong way of use, but only subjectification.15 It symptomizes the content that

is increasingly separated and detached from perfomativity. Computational apparatuses and their performance are relentlessly aestheticized and even purported to be magical and even alchemical: “the technological reproduction, alteration, and reassembly of signifying elements in high tech becomes less a means to an end than an artistic-cultural process that has become an end in itself.”16

CURATED ESSAYS | LEE

026_027

(7)

Industrialization has brought rationalized means and ends, technologization of aesthetic objects and experience, as well as aestheticization of technological objects and use. Owing to the highly discrete mediation, mediatization, and (re)production, computa-tional technology and its codification systems are also concentrated on providing aes-thetic experiences that do not appear standardized or identical from one to the other. Furthermore, aestheticizing and fetishizing the apparatus itself stand for the sense of individual uniqueness, authenticity, and more importantly, of empowerment. The com-putational semiospheres and their ecologies show us that we live in an ideo-technic space of aggregating semiospheres that expand, contract, and at times coalesce. The question is where the material ontologies our Umwelt stand.

Digital technology and the formation of algorithmic ecologies (e.g. Google, Facebook, Twitter, LinkedIn, etc.) not only dislocated the privileged position of both cognitive and expressive aesthetic production, but also dematerialized aesthetic objects above and beyond the preponderance of authorship and claim to reproducibility. At the same time, the apparatization of aesthetic work has also greatly amplified the assertion of authorial authenticity: the opposite of what Walter Benjamin predicted as the loss of authorial aura in regard to then mechanical reproducibility. The computational apparatuses not only serve as instrumental and functional, but also autonomously encode and perpetu-ate fragmentation, recontextualization, reproduction, mutation, scaling, and re-creation. In the end, aggregate computational encodings become entangled with one another and codified toward embodying highly aestheticized experience for relentless profit. The free space, if such a condition still exists at all, will be indeed not only slower, but also boring…

The digital apparatus and codification, and the greatly expanded dispositifs have radi-cally altered the subject-object relationship and the human Umwelt. The very innova-tions in tooling and instrumentation have brought forth profound changes to human tendencies, to human relations, and to human ontologies in both perceptual and cogni-tive terms. The new subject-object relationship consists of the ways and states in which we have surrounded ourselves with extra-somatic instrumentality and agency, and how the extra-somatics bind us in various levels of dependencies. The construct of human Umwelt that underlies the notion of Anthropocene consists of not only humans and their tectonic assemblages, but also non-human entities that increasingly command a more substantive position. The extra-somatic, technological collapsing – of the visual and the aural; of speech and writing; of here and there; of now and then; of he, she, and it; of various realities and truths; and so forth – constructs the space of disembodied synaesthesia.

Our very sense of self and actualization requires objects that stand in front of us in our face, die Gegenstände. The poiesis and semiosis of our being are embodied in them. We are autonomically predisposed to need, want, invent, and produce them: no mind over matter; I am what I want; Volo, ergo sum. We would defend and safeguard our

things with our life. We would kill for them. Our Gegenstände define our human Umwelt and affect others in a more destructive way than not. We have actively participated in the relationship with Gegenstände and shored up our Umwelt to the point where the subject-object symmetry – if such a condition has existed at all – can no longer be viable. The question is how computational ecologies will help us situate our place in Umwelten and how the new construct of such ecologies will help us renovate, reform, and overcome human subjectivity that is narrowly delineated by the anthropocentric worldview. Thus, the design and architecture of such ecologies will determine the ethos of human Umwelt and ultimately the disposition of its sedimentation in Anthropocene. It is crucial for us to examine and understand the relations – both autonomic and extra-somatic – of human technê and Umwelt in a context that includes the non-human Umwelten and especially the position of our Gegentände. It is crucial for us to situate clearly how human life is attuned to other living beings. The classical notion of technê has in essence expressed the human-specific Umwelt-making. Technê embodies the nature of human material culture and its potential sustainability. The intimate relations among the causalities of technê and the human Umwelt must overcome aesthetic and authorial ontology that is focused on affect. Performance-critical architecture addresses the very crucial point of what we may learn from biosemiosis-as-technê: Every living being is intimately attached to its environment and dependent on other beings in the most efficient and direct way possible in order to sustain and proliferate life. Thus we have a compelling question: How can we prevail over the ideo-technicization of the human living and humanist ideals that continue to intensify the anthropocentric world-view and ensuing destruction that includes the human Umwelt itself?

Understanding the ecologies of other Umwelten makes us recognize the delusion of the human-centric worldview that has caused and continues to cause so much destruction and misery for all living beings including ourselves. The fallacies of human Umwelt are now by and large driven by sensory technologies. We may no longer conceive, explain, understand, dwell in, and sustain our Umwelt if we continue deluding ourselves into thinking that we the humans occupy the coordinate (0,0), the locus of Descartes’ God and Roi-Soleil, from which all other living beings are ordered, projected, subjectified, consumed, and disposed of.

NOTES

[1]

Jakob von Uexküll, A Foray into the Worlds of Animals and

Humans, trans. Joseph D. O’Neil (Minneapolis: University of

Minnesota Press, 2010). [2]

Michel Foucault, Power/Knowledge: Selected Interviews

and Other Writings 1972–1977, ed. Colin Gordon, trans.

Colin Gordon, et al. (New York: Vintage Books, 1980): 194-195.

[3]

Yuri Lotman, “On the Semiosphere,” trans. Wilma Clark, Sign Systems Studies 33, no. 1, (2005).

[4]

Mark Weiser, “The Computer in the 21st Century,” Scientific American, Vol. 265, No. 3 (Sep. 1991): 94-104 [5]

Slavoj ŽZizek,,Organs without Bodies: On Deleuze and

Consequences (London: Routledge, 2004): 172-173.

[6]

Sleeper, dir. Woody Allen, United Artists, 1973.

[7]

Barbarella, dir. Roger Vadim, Paramount Pictures, 1968.

[8]

Lewis R. Binford, “Archaeology as Anthropology,” American Antiquity, Vol. 28, No. 2 (Oct., 1962): 217-225. [9]

Yann Moulier-Boutang, Cognitive Capitalism, trans. Ed Emery (Cambridge: Polity Press, 2012).

[10]

Foucault, 1980:194-195. [11]

Michel Foucault, “Of Other Spaces,” trans. Jay Miskowiec, Diacritics 16, no. 1 (1986): 23.

[12]

Michel Foucault, “Preface to the 1972 Edition,” in History of Madness, ed. Jean Khalfa, trans. Jonathan Murphy and Jean Khalfa (London: Routledge, 2006): xxxviii.

[13]

Jesper Hoffmeyer, “Semiotic Scaffolding of Living Systems” in Introduction to Biosemiotics: The New Biological

Synthesis, ed. Marcello Barbieri (Dordrecht: Springer, 2008.

Kindle Edition): Loc. 2547-2863. [14]

David Harvey, “From Fordism to flexible accumulation,” The

Condition of Postmodernity: An Inquiry into the Conditions of Cultural Change (Oxford: Blackwell, 1989): 141-172.

[15]

Giorgio Agamben, What is an Apparatus? And Other Essays (Stanford: Stanford University Press, 2009): 21. [16]

Robert. L. Rutsky, High Technê: Art and Technology from

the Machine Aesthetic to the Posthuman (Minneapolis:

University of Minnesota Press, 1999): 104.

(8)

Computational Ecologies: Design in the Anthropocene, seeks to

engage a new period of enivironmental uncertainty by raising the question as to whether architecture should embark on establishing new affiliations beyond the human; a fundamental redefinition of the discipline as something no longer significant for “us” alone. If the Anthropocene has ushered in a new era of existential threat for human civilization, how does architecture not only rethink conventional forms of “program,” and by extension “performance,” privileging nonhuman alongside human forms of “use,” but a new material, formal, and

spatial aesthetics as well?

Coropolis (2013), Geofutures P

ost-P

rofessional P

rogram / Rensselaer School of Architecture

9 780692 537268

5 3 0 0 0 >

Cytaty

Powiązane dokumenty

The proposition of GEPON architecture testbed enables students to investigate Passive Optical Network (PON) architecture, services and maintenance of the system.. The aim of

Promu- jąc Fargo, luźno oparte na autentycznym porwaniu, które rozegrało się w Minnesocie, a o którym reżyserzy dowiedzieli się z relacji znajomego, Coenowie, choć wykorzystali

By that time, the Department had already become a leading one at the architectural department, teaching specialised courses (History and theory of interiors, Accessories and

W przypadku zadań programistycznych nauczyciel motywuje ucz- niów, wyżej oceniając ich wkład, jeśli program został utworzony samodzielnie (przez ucznia lub w parze z in- nym

Dr Tatiana Krynicka (UG) przypomniała drogę Leokadii Małunowicz (1910-1980) z Wilna do Lublina, na KUL i działalność na- ukową i wychowawczą profesor, której dewizą życiową

Z drugiej strony, jeśli zwrócimy uwagę na nieogarniony ogrom świata, rozpostartego przed nami, z tymi jego potężnymi siłami i prawami, dzięki którym,

Z pewnością z domu rodzinnego wyniosła wartości, którym była wierna przez całe życie: rzetelna praca, poświęcenie dla innych, nie dla korzyści mate­

Powstało szereg nowych produkcji telewizyjnych, napisano wiele książek o ucieczce i wypędzeniu Niemców, o nalotach i następstwach wojny, które cieszą się dużym