Embodiment, Planning and Design
– A SIRN approach
Juval Portugali* and Egbert Stolk**
17th Herbstakademie – Heidelberg, Germany – October 3, 2012
** Department of Urbanism, DelH University of Technology, DelH, Netherlands, e.h.stolk@tudelH.nl
* ESLab (Environmental simulaOon lab) and Department of Geography, Tel Aviv University, Tel Aviv, Israel, juval@post.tau.ac.il; visiOng professor Dept. of Urbanism TU DelH.
The talk
•
SIRN – an introducOon (or reminder)
•
SIRN in relaOon to classical and embodied cogniOon
•
On the producOon of arOfacts
•
Design and planning as two types of Mental Time
Travel
•
Designing large scale arOficial environments
SIRN
synergeOc inter-‐representaOon nets
(Haken and Portugali 1996)
A reminder
Many cog)itive processes, evolve as an interaction
bet4een inter)al and ex7er)al representations.
The Bull by Picasso and
The Kiss by Brancusi
Serial reproducOon by Bartle`
Bartle`, F. C. 1932/1961. Remembering : a study in experimental and social psychology, Cambridge, The University press.
Cog)itively simple tasks
that can be performed by working memory by a single cogniOve act such as themulOplicaOon 2x3=6
.Cog)itively complicated tasks
cannot be performed by by a single cogniOve act such as themulOplicaOon (e.g. 257x389=99,973)
We solve these tasks by IRN
Cog)itively complex tasks
refer to crea8ve cogniOve
tasks (wriOng, painOng, designing ..)
Here too the processproceeds by IRN, but with one important addiOon – it
involves emerging
proper*es
. It is here where synerge@cs (and complexity theories in general) comes in and the process becomesSIRN
.Examining the above we can make a
disOncOon between:
By emerging properOes we mean:
EmoOons such as… The AHA! Experience*
* Thagard, P. & Stewart, T. C. 2011. The AHA! Experience: CreaOvity Through Emergent Binding in Neural Networks. Cogni8ve Science, 35, 1-‐11.
(S)IRN: the play between internal and external
representaOon becomes possible due to
Humans’ representaOon capabiliOes
REPRESENTATION
INTERNAL EXTERNAL
Brain
Vocal Visual ...Haptic Mimetic ...Lexical Tools ...Cities Bodily Artificial
Information Processing Approach B-B
Using Humans’ representaOon capabiliOes
we humans
(1) solve
cog)itively complicated tasks
by means of the process of
IRN (Inter RepresentaOon Nets)
(2) solve
cog)itively complex tasks
by means of Humans’ creaOve capabiliOes and
the process of SIRN (SynergeOc IRN)
The general SIRN model
(Haken and Portugali 1996)
INPUT information (often incomplete) ORDER PARAMETERS
as alternative decisions OUTPUT in the form of decision, behavior, action
behavior & action in the world: bodily, artifactual information in the brain information reproduced/
constructed in the brain
INTERNAL REPRESENTATIONS
EXTERNAL REPRESENTATIONS
INPUT OUTPUT
information in the world: bodily, artifactual INTERNAL Cognitive map EXTERNAL City INTERNAL Cognitive map EXTERNAL Action in city out feedback agent out in in
Adding external inputs and outputs
Looking at Haken’s (1991/2004) ‘synergetic computer’ from the side, as indicated by the arrow.
The three SIRN Submodels
1. Intrapersonal, 2. interpersonal, 3. simultaneous
(Haken and Portugali 1996)
out in out in out in out in out in out in INTERNAL REPRESENTATIONS EXTERNAL REPRESENTATIONS out in out in out in out in out in out in INTERNAL REPRESENTATIONS EXTERNAL REPRESENTATIONS
AGENT 1 AGENT 2 AGENT 3
INTERNAL REPRESENTATIONS
AGENT 1 AGENT 2 AGENT 3 AGENT 4 AGENT 5 AGENT ...
EXTERNAL REPRESENTATIONS Common reservoir
External collective memory
1
2
The intrapersonal
out in out in out in out in out in out in INTERNAL REPRESENTATIONS EXTERNAL REPRESENTATIONS 1The interpersonal (sequenOal)
out in out in out in out in out in out in INTERNAL REPRESENTATIONS EXTERNAL REPRESENTATIONSAGENT 1 AGENT 2 AGENT 3
The interpersonal (“duet”)
out in out in out in out in out in out in INTERNAL REPRESENTATIONS EXTERNAL REPRESENTATIONSAGENT 1 AGENT 2 AGENT 1
The simultaneous (mediated) collecOve
INTERNAL REPRESENTATIONS
AGENT 1 AGENT 2 AGENT 3 AGENT 4 AGENT 5 AGENT ...
EXTERNAL REPRESENTATIONS Common reservoir
External collective memory
SIRN in relaOon to classical and embodied
cogniOon
An extension to the embodied cogni@on view
Whereas embodied cogniOon suggests acOon-‐percepOon, SIRN
suggests acOon-‐percepOon-‐producOon. That is to say, that similarly to
‘acOon’, the producOon of arOfacts is part of cogniOon.
Q: On what basis?
Classical Embodied SIRN
perception perception action perception action
production
A: On the basis of the claim that humans differ from
animals (among other things) in the following:
Humans produce ar@facts
Ar@facts=Culture=Choice
Henri Bergeson (1911/1954)
in Crea8ve Evolu8on, page 139:
“ … say not homo sapiens but homo faber”
The birds made this nest out of
arOficial materials; is it an arOfact?
Dawkins: the nest is the bird’s extended phenotype and
in this respect it is part of nature
Beavers’ engineering
Termites’ architecture
The same with the beavers, termites ….
We humans have choices: nature tells us to build
arOficial shelters but not how to build them
Nature tells us to build arOficial collecOve shelters
but we built/build ciOes
The homo sapience sapience
(HSS) Known also as the
homo faber (Bergeson) is
covered by arOfacts and is
living in arOfacts = in
ar@ficial environments such
as a city
The produc@on of ar@facts
is unique to humans
… and this is so with large arOfacts such as buildings and whole ciOes
This is so with small arOfacts…
On the one hand, the city is a major means of adaptaOon
to changing environmental condiOons
The art of building dykes
Without dykes and dams the Netherlands would not exist. The first dykes were built about 1,000 years ago by monks. Now thousands of kilometers of dykes, many dams and several storm surge barriers protect the Netherlands against flooding. Building dykes and dams is an art which is
On the other: the city is an environment to its many urban
agents – a complex, self-‐organizing, arOficial environment
Q: How do people produce arOfacts?
A1: By means of their representation capabilities (SIRN) and,
A2: By means of their chronesthetic, planning,
and desig) capabilities
Chronesthesia, or mental @me travel (MTT):
the brain’s ability to think about the past, present, and future
Lars Nyberg; Reza Habib, Alice S. N. Kim, Brian Levine, and Endel Tulving, Proceedings of the Na8onal Academy of Sciences
.
“…. certain regions in the leH lateral parietal cortex, leH frontal cortex, and cerebellum, as well as the thalamus, were acOvated differently when the subjects thought about the past and future compared with the present. Notably, brain ac8vity was very similar for
thinking about all of the non-‐present 8mes (the imagined past, real past, and imagined future).
The producOon of arOfacts
(by planning/design)
is related to the property that:
1. The human memory is chronesthe@c and
construc@ve, enabling construcOve mental @me travel (MTT) to the past as well as to
the future
1. Planning and design are direct
manifestaOons of MTT as well as humans’
ability/need to construct ar@facts
(implemented by a SIRN process)
3. Humans are, therefore, natural planners
and designers
Cog)itive planning is an established domain
in cog)itive science; cog)itive desig) is a new
field of stPdy.
Designing and planning as two
types of Mental Time Travel
The Time Machine in Our Mind
Based on: Stocker, K. 2012. The Time Machine in Our Mind. Cogni8ve Science, pp.1-‐36.
proximal now future past medial now future past distal now future past past now
now future pastnow futurenow
retrospective prospective
now future
past now futurepast
internal position external position
mental leap
perspectival location
perspectival distance
Thinking about a distant past/future triggers
abstract thinking
Construal Level Theory (Trope and Liberman, 2010) describes the relaOon between psychological distance and the extent to which people’s thinking is abstract or
concrete.
In general, the idea is that distant objects are thought of to be
more abstRact, and close objects as being more concrete.
The psychological distance is influenced by different types of distances,
like distance in time
(recent or distant past/fPtPre)
, distance in space, social distances, distance in familiarity, etc. The types of distances have strong relaOonships; affect and are affected by the degreeof abstracOon; and affect predicOons, preferences and acOons.
Planning and design as two types of
Mental Time Travel
While a plan oſten evolves Vom the concrete here-‐and-‐now and
becomes abstRact as it “time tRavels” to the fPtPre, a desig) oſten star7s
as an abstRact fPtPre and evolves/”tRavels” back in time to the concrete
here-‐and-‐now.
Merging MTT, CLT and some basic noOons about planning and
design results in the following diagrams:
mental leap
cognitive designing
cognitive planning now
future concrete
abstract
now future
Planning and design evolve as SIRN processes
Similarly to other cogniOve tasks that require sequenOal
cogniOve processing, planning and design too evolves as an
ongoing play between internal and external representaOons.
Remember the three SIRN submodels:
•
Intrapersonal sequenOal submodel
•
Interpersonal sequenOal submodel
•
Interpersonal simultaneous submodel
An example from the domain of Urban Design shows:
In general, urban design arOfacts:
•
are much larger than the human body;
•
are experienced from the inside by moving the body;
•
can never be experienced completely.
In the example, one of the challenges was to incorXorate the
human scale in the desig) process of a large scale ar7ifact.
Designing large scale arOficial environments
Portugali & Stolk (In preparaOon) A SIRN view on design thinking – an Urban Design perspecOve; ClassificaOon based on: Freundschuh & Egenhofer (1997) Human ConcepOons of Spaces: ImplicaOons for Geographic InformaOon Systems. Transac8ons in GIS, 2, 361-‐375.
An intrapersonal sequenOal design process…
‘Tradi@onal’ intrapersonal sequen@al design process
• The designer externalizes the design ideas by means of sketches (paper/pencil) and computer drawings, ‘reflecOon in acOon’;
• Some abstract noOons are used as a starOng point in the design process.
• EmoOonally driven: design fixaOon (frustraOon), eureka-‐moment (AHA! Experience), sense of beauty and coherence as an important moOvaOon.
time design process order-parameter: polder structure order-parameter: superimposition of the topographical grid design fixation eureka-moment mental leap cognitive designing now future concrete abstract out in out in out in out in out in out in INTERNAL REPRESENTATIONS EXTERNAL REPRESENTATIONS 1
‘New’ hybrid intra-‐ interpersonal design process
• The designer uses a simulaOon model to test the
response of the city, introducing an interpersonal
design process;
• The interplay between the simulaOon model, tradiOonal sketching/drawing results in a hybrid intra-‐/interpersonal design process.
… + a hybrid intra-‐/interpersonal design process…
INTERNAL REPRESENTATIONS
AGENT 1 AGENT 2 AGENT 3 AGENT 4 AGENT 5 AGENT ...
EXTERNAL REPRESENTATIONS
Common reservoir
External collective memory
… resulOng in a concrete design proposal
Traveling ‘back in @me’ from abstract to concrete
• The abstract noOons from the beginning of the process are transformed to concrete ‘tangible’ design proposals;
• The hybrid intra-‐/interpersonal design model
supported the design process: the response of the city is taken into account and ‘humanized’ the spaces. mental leap cognitive designing now future concrete abstract
A typical urban design process
Design for Almere Hout (Almere) by Egbert Stolk