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Embodiment,  Planning  and  Design  

–  A  SIRN  approach

Juval  Portugali*  and  Egbert  Stolk**

17th  Herbstakademie  –  Heidelberg,  Germany  –  October  3,  2012

**  Department  of  Urbanism,  DelH  University  of  Technology,  DelH,  Netherlands,  e.h.stolk@tudelH.nl  

*  ESLab  (Environmental  simulaOon  lab)  and  Department  of  Geography,  Tel  Aviv  University,  Tel  Aviv,  Israel,  juval@post.tau.ac.il;   visiOng  professor  Dept.  of  Urbanism  TU  DelH.

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The  talk

SIRN  –  an  introducOon  (or  reminder)

SIRN  in  relaOon  to  classical  and  embodied  cogniOon

On  the  producOon  of  arOfacts

Design  and  planning  as  two  types  of  Mental  Time  

Travel

Designing  large  scale  arOficial  environments

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SIRN

synergeOc  inter-­‐representaOon  nets

(Haken  and  Portugali  1996)

A  reminder

Many  cog)itive  processes,  evolve  as  an  interaction  

bet4een  inter)al  and  ex7er)al  representations.

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(5)

The  Bull  by  Picasso  and  

The  Kiss  by  Brancusi

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Serial  reproducOon  by  Bartle`

Bartle`,  F.  C.  1932/1961.  Remembering  :  a  study  in  experimental  and  social  psychology,  Cambridge,  The  University  press.  

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Cog)itively  simple  tasks  

that  can  be  performed  by  working  memory  by  a single  cogniOve  act  such  as  the  

mulOplicaOon  2x3=6

.  

Cog)itively  complicated  tasks  

cannot  be  performed  by  by  a  single   cogniOve  act  such  as  the  

mulOplicaOon  (e.g.  257x389=99,973)  

We  solve  these  tasks  by  IRN

Cog)itively  complex  tasks  

refer  to  crea8ve  cogniOve  

tasks  (wriOng,  painOng,  designing  ..)  

Here  too  the  process  

proceeds  by  IRN,  but  with  one  important  addiOon  –  it  

involves  emerging  

proper*es

.  It  is  here  where  synerge@cs  (and  complexity  theories  in  general)  comes   in  and  the  process  becomes  

SIRN

.  

Examining  the  above  we  can  make  a  

disOncOon  between:

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By  emerging  properOes  we  mean:

EmoOons  such  as…  The  AHA!  Experience*

*  Thagard,  P.  &  Stewart,  T.  C.  2011.  The  AHA!  Experience:  CreaOvity  Through  Emergent  Binding  in  Neural  Networks.  Cogni8ve  Science,  35,  1-­‐11.  

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(S)IRN:  the  play  between  internal  and  external  

representaOon  becomes  possible  due  to

Humans’  representaOon  capabiliOes  

REPRESENTATION

INTERNAL EXTERNAL

Brain

Vocal Visual ...Haptic Mimetic ...Lexical Tools ...Cities Bodily Artificial

Information Processing Approach B-B

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Using  Humans’  representaOon  capabiliOes

we  humans  

(1)  solve  

cog)itively  complicated  tasks  

by  means  of  the  process  of  

IRN  (Inter  RepresentaOon  Nets)

(2)  solve  

cog)itively  complex  tasks  

by  means  of  Humans’  creaOve  capabiliOes  and  

the  process  of  SIRN  (SynergeOc  IRN)

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The  general  SIRN  model

(Haken  and  Portugali  1996)

INPUT information (often incomplete) ORDER PARAMETERS

as alternative decisions OUTPUT in the form of decision, behavior, action

behavior & action in the world: bodily, artifactual information in the brain information reproduced/

constructed in the brain

INTERNAL REPRESENTATIONS

EXTERNAL REPRESENTATIONS

INPUT OUTPUT

information in the world: bodily, artifactual INTERNAL Cognitive map EXTERNAL City INTERNAL Cognitive map EXTERNAL Action in city out feedback agent out in in

Adding external inputs and outputs

Looking at Haken’s (1991/2004) ‘synergetic computer’ from the side, as indicated by the arrow.

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The  three  SIRN  Submodels

1.  Intrapersonal,  2.  interpersonal,  3.  simultaneous

(Haken  and  Portugali  1996)

out in out in out in out in out in out in INTERNAL REPRESENTATIONS EXTERNAL REPRESENTATIONS out in out in out in out in out in out in INTERNAL REPRESENTATIONS EXTERNAL REPRESENTATIONS

AGENT 1 AGENT 2 AGENT 3

INTERNAL REPRESENTATIONS

AGENT 1 AGENT 2 AGENT 3 AGENT 4 AGENT 5 AGENT ...

EXTERNAL REPRESENTATIONS Common reservoir

External collective memory

1

2

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The  intrapersonal

out in out in out in out in out in out in INTERNAL REPRESENTATIONS EXTERNAL REPRESENTATIONS 1

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The  interpersonal  (sequenOal)

out in out in out in out in out in out in INTERNAL REPRESENTATIONS EXTERNAL REPRESENTATIONS

AGENT 1 AGENT 2 AGENT 3

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The  interpersonal  (“duet”)

out in out in out in out in out in out in INTERNAL REPRESENTATIONS EXTERNAL REPRESENTATIONS

AGENT 1 AGENT 2 AGENT 1

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The  simultaneous  (mediated)  collecOve

INTERNAL REPRESENTATIONS

AGENT 1 AGENT 2 AGENT 3 AGENT 4 AGENT 5 AGENT ...

EXTERNAL REPRESENTATIONS Common reservoir

External collective memory

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SIRN  in  relaOon  to  classical  and  embodied  

cogniOon

An  extension  to  the  embodied  cogni@on  view

Whereas  embodied  cogniOon  suggests  acOon-­‐percepOon,  SIRN  

suggests  acOon-­‐percepOon-­‐producOon.  That  is  to  say,  that  similarly  to

‘acOon’,  the  producOon  of  arOfacts  is  part  of  cogniOon.

 

Q:  On  what  basis?

Classical Embodied SIRN

perception perception action perception action

production

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A:  On  the  basis  of  the  claim  that  humans  differ  from  

animals  (among  other  things)  in  the  following:  

Humans  produce  ar@facts

Ar@facts=Culture=Choice  

Henri  Bergeson  (1911/1954)  

in  Crea8ve  Evolu8on,  page  139:

“  …  say  not  homo  sapiens  but  homo  faber”  

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The  birds  made  this  nest  out  of  

arOficial  materials;  is  it  an  arOfact?

Dawkins:  the  nest  is  the  bird’s  extended  phenotype  and  

in  this  respect  it  is  part  of  nature

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Beavers’  engineering

Termites’  architecture

The  same  with  the  beavers,  termites  ….  

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We  humans  have  choices:  nature  tells  us  to  build  

arOficial  shelters  but  not  how  to  build  them

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Nature  tells  us  to  build  arOficial  collecOve  shelters  

but  we  built/build  ciOes

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The  homo  sapience  sapience  

(HSS)  Known  also  as  the  

homo  faber  (Bergeson)  is  

covered  by  arOfacts  and  is  

living  in  arOfacts  =  in  

ar@ficial  environments  such  

as  a  city

The  produc@on  of  ar@facts  

is  unique  to  humans

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…  and  this  is   so  with  large   arOfacts  such   as  buildings   and    whole   ciOes

This  is  so   with  small   arOfacts…

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On  the  one  hand,    the  city  is  a  major  means  of  adaptaOon  

to  changing  environmental  condiOons

The  art  of  building  dykes

Without  dykes  and  dams  the  Netherlands  would  not  exist.   The  first  dykes  were  built  about  1,000  years  ago  by  monks.   Now  thousands  of  kilometers  of  dykes,  many  dams  and   several  storm  surge  barriers  protect  the  Netherlands  against   flooding.  Building  dykes  and  dams  is  an  art  which  is  

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On  the  other:  the  city  is  an  environment  to  its  many  urban  

agents  –  a  complex,  self-­‐organizing,  arOficial  environment  

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Q:  How  do  people  produce  arOfacts?

A1:  By  means  of  their  representation  capabilities  (SIRN)  and,

A2:  By  means  of  their  chronesthetic,  planning,

and  desig)  capabilities

(29)

Chronesthesia,  or  mental  @me  travel  (MTT):

the  brain’s  ability  to  think  about  the  past,  present,  and  future

Lars  Nyberg;  Reza  Habib,  Alice  S.  N.  Kim,  Brian  Levine,  and  Endel  Tulving,  Proceedings  of  the  Na8onal  Academy  of  Sciences

.

“….  certain  regions  in  the  leH  lateral  parietal  cortex,  leH  frontal  cortex,  and  cerebellum,  as   well  as  the  thalamus,  were  acOvated  differently  when  the  subjects  thought  about  the  past   and  future  compared  with  the  present.  Notably,  brain  ac8vity  was  very  similar  for  

thinking  about  all  of  the  non-­‐present  8mes  (the  imagined  past,  real  past,  and  imagined   future).

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The  producOon  of  arOfacts

 (by  planning/design)  

is  related  to  the  property  that:

1. The  human  memory  is  chronesthe@c  and  

construc@ve,  enabling  construcOve  mental   @me  travel  (MTT)  to  the  past  as  well  as  to  

the  future

1. Planning  and  design  are  direct  

manifestaOons  of  MTT  as  well  as  humans’  

ability/need  to  construct  ar@facts  

(implemented  by  a  SIRN  process)

3. Humans  are,  therefore,  natural  planners  

and  designers

  Cog)itive  planning  is  an  established  domain  

in  cog)itive  science;  cog)itive  desig)  is  a  new  

field  of  stPdy.

(31)

Designing  and  planning  as  two  

types  of  Mental  Time  Travel

(32)

The  Time  Machine  in  Our  Mind

Based  on:  Stocker,  K.  2012.  The  Time  Machine  in  Our  Mind.  Cogni8ve  Science,  pp.1-­‐36.

proximal now future past medial now future past distal now future past past now

now future pastnow futurenow

retrospective prospective

now future

past now futurepast

internal position external position

mental leap

perspectival location

perspectival distance

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Thinking  about  a  distant  past/future  triggers  

abstract  thinking

Construal  Level  Theory  (Trope  and  Liberman,  2010)  describes  the  relaOon  between   psychological  distance  and  the  extent  to  which  people’s  thinking  is  abstract  or

concrete.

In  general,  the  idea  is  that  distant  objects  are  thought  of  to  be  

more  abstRact,  and  close  objects  as  being  more  concrete.

The  psychological  distance  is  influenced  by  different  types  of  distances,  

like  distance  in  time  

(recent  or  distant  past/fPtPre)

,  distance  in  space,  social  distances,  distance  in  familiarity,  etc. The  types  of  distances  have  strong  relaOonships;  affect  and  are  affected  by  the  degree

of  abstracOon;  and  affect  predicOons,  preferences  and  acOons.

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Planning  and  design  as  two  types  of  

Mental  Time  Travel

While  a  plan  oſten  evolves  Vom  the  concrete  here-­‐and-­‐now  and  

becomes  abstRact  as  it  “time  tRavels”  to  the  fPtPre,  a  desig)  oſten  star7s  

as  an  abstRact  fPtPre  and  evolves/”tRavels”  back  in  time  to  the  concrete  

here-­‐and-­‐now.

Merging  MTT,  CLT  and  some  basic  noOons  about  planning  and  

design  results  in  the  following  diagrams:

mental leap

cognitive designing

cognitive planning now

future concrete

abstract

now future

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Planning  and  design  evolve  as  SIRN  processes

Similarly  to  other  cogniOve  tasks  that  require  sequenOal  

cogniOve  processing,  planning  and  design  too  evolves  as  an  

ongoing  play  between  internal  and  external  representaOons.  

Remember  the  three  SIRN  submodels:

Intrapersonal  sequenOal  submodel

Interpersonal  sequenOal  submodel

Interpersonal  simultaneous  submodel

An  example  from  the  domain  of  Urban  Design  shows:

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In  general,  urban  design  arOfacts:

are  much  larger  than  the  human  body;

are  experienced  from  the  inside  by  moving  the  body;

can  never  be  experienced  completely.

In  the  example,  one  of  the  challenges  was  to  incorXorate  the  

human  scale  in  the  desig)  process  of  a  large  scale  ar7ifact.

Designing  large  scale  arOficial  environments

Portugali  &  Stolk  (In  preparaOon)  A  SIRN  view  on  design  thinking  –  an    Urban  Design  perspecOve;  ClassificaOon  based  on:  Freundschuh  &   Egenhofer  (1997)  Human  ConcepOons  of  Spaces:  ImplicaOons  for  Geographic  InformaOon  Systems.  Transac8ons  in  GIS,  2,  361-­‐375.    

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An  intrapersonal  sequenOal  design  process…

‘Tradi@onal’  intrapersonal  sequen@al  design  process

• The  designer  externalizes  the  design  ideas  by  means   of  sketches  (paper/pencil)  and  computer  drawings,   ‘reflecOon  in  acOon’;

• Some  abstract  noOons  are  used  as  a  starOng  point  in   the  design  process.

• EmoOonally  driven:  design  fixaOon  (frustraOon),   eureka-­‐moment  (AHA!  Experience),  sense  of  beauty   and  coherence  as  an  important  moOvaOon.

time design process order-parameter: polder structure order-parameter: superimposition of the topographical grid design fixation eureka-moment mental leap cognitive designing now future concrete abstract out in out in out in out in out in out in INTERNAL REPRESENTATIONS EXTERNAL REPRESENTATIONS 1

(38)

‘New’  hybrid  intra-­‐  interpersonal  design  process

The  designer  uses  a  simulaOon  model  to  test  the  

response  of  the  city,  introducing  an  interpersonal  

design  process;

• The  interplay  between  the  simulaOon  model,   tradiOonal  sketching/drawing  results  in  a  hybrid   intra-­‐/interpersonal  design  process.

…  +  a  hybrid  intra-­‐/interpersonal  design  process…

INTERNAL REPRESENTATIONS

AGENT 1 AGENT 2 AGENT 3 AGENT 4 AGENT 5 AGENT ...

EXTERNAL REPRESENTATIONS

Common reservoir

External collective memory

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…  resulOng  in  a  concrete  design  proposal

Traveling  ‘back  in  @me’  from  abstract  to  concrete

• The  abstract  noOons  from  the  beginning  of  the   process  are  transformed  to  concrete  ‘tangible’   design  proposals;

• The  hybrid  intra-­‐/interpersonal  design  model  

supported  the  design  process:  the  response  of  the   city  is  taken  into  account  and  ‘humanized’  the   spaces. mental leap cognitive designing now future concrete abstract

(40)

A  typical  urban  design  process

Design  for  Almere  Hout  (Almere)  by  Egbert  Stolk

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Conclusions?

Not  yet

We  are  currently  working  on  developing  

the  domain  of  cogniOve  design.

Maybe  in  the  next  Herbstakademie

What  do  we  take  home  from  this  akademie?

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