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Examples of educational practice: The esquisse

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f Henri Christiaans is Associate

Professor at the School of

Industrial Design Engineering,

Delft University of Technology

In The Netherlands, and

visiting Professor at the

School of Architecture of Universidade Técnica de Lisboa

in Portugal. His background

Is in psychology with a PhD in

Industrial Design Engineering.

At Delft, he is head of the

Master Specialisation Program

on Retail Design and of an international course on the

same topic running in India.

iFor 3D years, Henri has taught

and conducted research in

the areas of creativity, design

processes, cognitive ergonomics

and research methodology.

Next to a number of

peer-reviewed journal articles and

conference proceedings, he

has published books about

innovation management,

research methodology and retail

design. Henri has been, and still

is, involved in the development

and implementation of design

courses all over the world. He

has done several design and

innovation projects in Europe.

He is editor-in-chief of the

Journal of Design Research.

H

enri H.C.M. Christiaans

DELFT UNIVERSITY OF TECHNOLOGY

When do you (or your discipline group) typically use esquisse

for assessment, at what level and what type of work do you

assess using esquisse?

'Esquisse' is a French w o r d that translates into the English w o r d 'sketch' A t the School o f I n d u s t r i a l Design Engineering, D e l f t University o f Technology ( D U T I D E ) , we approach the n o t i o n esquisse t h r o u g h its original meaning and engage students i n sketching exercises aimed to enhance their understanding o f design, engagement and representation. This is based on the understanding that sketching is an aid to representing problems i n t o dimensional, topological and geometric relationships. T h r o u g h the use o f study drawings, students are taught h o w to conduct an internal graphic dialogue about the design issues at hand. Sketches appear to be critical f o r adjusting and refining ideas, generating concepts and assisting p r o b l e m solving ( D o , N e i m a 8C Z i m r i n g 2000), and through sketching students are taught how to use mental imagery to manipulate shapes and forms and recombine them i n meaningful—even creative—ways.

The way drawing and sketching is taught w i l l be different at different design schools depending on the philosophy about w h a t role i t plays i n designing. D U T I D E came originally f r o m the architecture tradition dominated by drawing f r o m observation and technical documentation. This k i n d o f o p t i m a l solution drawing has been replaced by d r a w i n g that serves the design process w i t h a focus o n the ideation phase rather than on the presentation phase. I n this phase, the students are asked to create mental ideas that they need to make visible through sketches. Moreover, the students want to be surprised; ' I make something associative and that reminds me of..', a mental process that is supported by drawing. The sketches become pre-presentations, a preview o f possible solutions that do not bear any p r o o f o f technical feasibility. I n this way, sketching becomes an excellent way to quickly explore concepts that saves the students time before they start w o r k i n g digitally.

Whereas many schools emphasise skills i n figure drawing, at D U T I D E there is no such training due to l i m i t e d time and budget. Enhancing the

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Students are required

to work on weel<ly

drawing assignments,

wliicli will develop

different skills

such as side view

sketches, perspective,

shading etc.

students' sldlls i n expressing human-product interaction is, however an i m p o r t a n t part o f the product design program. I n order to foster this skill, students use images o f f o r example, a hand or legs, to express the interactive nature o f the design. D r a w i n g the object is the central objective o f the exercise b u t the h u m a n body, or parts o f i t , should be there as background i n f o r m a t i o n (e.g. a hand holding a k n i f e or a person riding a bicycle).

A t D U T I D E , sketching classes are partly integrated i n the design studio projects i n the first year o f the Bachelor degree. There are separate classes for sketching parallel to the design course. I n the semester system with 2 periods o f 10 weeks each per semester, the parallel courses run during the periods 1 and 3. W h a t the students learn i n the sketching class will be directly applied i n the project that they w o r k on i n the studio. In the d r a w i n g class, no more than 24 students are trained i n sketching at the same time, m a k i n g a very personal approach possible. Students are required to w o r k on weekly drawing assignments, w h i c h w i l l develop different skills such as side view sketches, perspective, shading etc. I n the design course, instead o f giving a very l i m i t e d time span o f a few hours for the esquisse i n w h i c h sketches have to be delivered w i t h disciplined intensity, students are asked to deliver their drawings i n sequential steps i n the conceptual phase o f the design process. This conceptual phase takes a few weeks.

The f o l l o w i n g steps i n the design project course ask f o r specific drawings; • Design ideas f o r concept design; through sketches students generate

ideas, learn t o ' l o o k and to judge, make variants and get a sense o f p r o p o r t i o n . They include the sketches i n their design decisions. This stage is characterised by a k i n d o f visual brainstorming and they generate ideas w i t h o u t a value judgment.

• Observation exercise: the students make side view sketches on canson paper, f o r example the drawing o f a plug. They make use o f colour pencils w h i t e and black, studying light and shading. A t this step they introduce the h u m a n figure (or part o f it) i n the d r a w i n g (see the aforementioned m e t h o d o f the use o f underlays based o n existing images),

• Folding: students make sketches o f actions, logical sequence, meaning o f additions (arrows, perspective, tone, shadow).

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While the connection

between courses in

drawing and designing

is very explicit in the

first undergraduate

year, in the subsequent

years drawing and

sketching continue

to be essential in

the design studio.

• Product concepts: students have to draw side views o f the concept chosen, w i t h special attention to shadow and colour.

• 'Exploded view': i n order to train students i n this k i n d o f spatial sketching students make an exploded view o f an existing p r o d u c t (for example a M P 3 player), including suggestions f o r the type o f material. The sketches w i l l be made o n coloured paper, and the students give rules o f h o w to 'read' the drawings.

• Presentation drawings (renderings) o f the concept: the students deliver drawings that are meant to communicate to the client. The drawings include scale elements by relating t h e m to the h u m a n size and perception.

W h i l e the connection between courses i n drawing and designing is very explicit i n the first undergraduate year, i n the subsequent years drawing and sketching continue to be essential i n the design studio. However, undergraduate classes i n hand drawing finish after the first year; they come back i n the master degree course w i t h a broader view o n presentation and communication.

What assessment support tools and/or enablers support

the assessment, and how do these support quaiity

assessment?

Students have to deliver their sketches f o r b o t h the drawing course and the design course. The criteria on which they are assessed are:

• clarity, validity and technicality - are students able to make an image that other people can understand? Is i t valid, can they defend it? W h a t about the technical and aesthetic qualities?;

• decomposition - the ability to decompose processes;

• communication - the ability to communicate w i t h images at several levels—are the first sketches already suitable f o r i n f o r m a t i o n transfer? D o they show the f u n c t i o n a l i t y o f the object? W h a t about the feasibility i n technical respect?;

• development - when students make a series o f ' t h o u g h t ' sketches, does anything happen? Is there any development or progress?;

• professionalism - the ability to sketch on a professional level i n advanced concept design; and,

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They are taught how

to analyse an object

by looking through the

complexity of it and to

decompose it in those

basic forms, something

that gives the students

insight in the essence

of the object itself.

What feedback do students receive?

Sldll training and application i n a real design setting are going hand in hand. I t means that students are closely followed i n their skill development and they get immediate feedback f r o m their teaching staff o n their results, w h i c h also serves as a type o f formative assessment.

How does esquisse support the students' immediate and

long-term learning?

I n short, the esquisse and learning to sketch by hand is important for several reasons:

• I t teaches students about their body o f thought, something that cannot be captured by digital drawing. The pure expression o f self is w i t h i n the primacy o f a scribble, be i t done by a pencil, a pen, a fineliner or a sharp object. W h e t h e r i n the Stone Age or nowadays, there is no difference i n method. Learning h o w to sketch and trusting ones instinctual sketching provides the students w i t h a fast and easy tool that they can use i n any setting; there is no obstacle, i t is not an exclusive manner o f communicating and i t has a personal impact. Even t h r o u g h a less than perfect sketch people understand what you mean.

• I t teaches the students h o w to look, to observe. T h r o u g h the esquisse, the students have to understand that a complex product can be captured by basic forms/shapes: a block, a disk and a circle. They are taught how to analyse an object by looking through the complexity o f i t and to decompose i t i n those basic forms, something that gives the students insight i n the essence o f the object itself By way o f transparent drawing, by way o f drawing lines at the backside o f the object that is normally n o t visible, the students get an understanding o f t h e object's volume, thus satisfying the need i n professional practice to make intersections. I t evokes the curiosity o f w h a t that volume contains. The viewpoint one chooses is decisive for the information transfer o f a drawing.

• I t teaches the students h o w to t h i n k i n an associative way and to be open f o r surprises as to w h a t appears i n f r o n t o f t h e m .

(5)

Sketching and drawing

are seen as tools

to communicate

about processes and

solutions. Creativity

is, therefore, no

assessment criterion.

How does the esquisse support, encourage or enable

creativity?

The relationship between idea generation and sketching is evident since i t is one o f the means to achieve i t . As van der L u g t ( 2 0 0 1 : 49) states: through sketching i t is possible to stimulate a re-interpretive cycle o f the idea generation process either i n the mode o f t h i n k i n g — m o v i n g f r o m general descriptions to specific depiction—or i n the mode o f t a l k i n g — communicating your ideas i n order to stimulate development and allow re-interpretation o f earlier ideas that can lead to a better-integrated idea generation process. Goldschmidt (2006) states on the basis o f her research that, particularly f o r proficient users, sketching can lead to more creative results. This advantage might result f r o m the self-generated sketches becoming displays that are particularly rich i n useful cues. Visual displays i n the w o r k environment act as stimuli and possibly as prompts i n design problem solving. However, as I have f o u n d through m y research on creativity (Christiaans 2002), although sketching can be a facilitator i n idea generation, i t is n o t the only tool, neither does i t w o r k f o r every designer.

I n the way sketching is part o f the D U T I D E training program, creativity stimulation is n o t an explicit purpose. Sketching and d r a w i n g are seen as tools to communicate about processes and solutions. Creativity is, therefore, no assessment criterion. This might be different f o r art schools where students are trained to learn about themselves: what is m y position; does i t fit me; h o w can I express m y feelings; can I design products that are very close to m y heart? D r a w i n g has to contribute to that self-growth and to the development o f one's o w n personal style. Whereas, i n the arts where they explore the expression o f the self and all sketching training is focused o n developing creativity, at D U T I D E sketching aims to communicate process and product, and creativity is, thus, not a structuring element.

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